Effect stops upon taking player-based damage.
Power-up Runes spawn in 2 minute intervals while Bounty Runes spawn in 3 minute intervals. There are two types of Runes that spawn at different locations on the map: Power-up Runes and Bounty Runes. In this case, when Slithereen Crush is cast, a puddle of water is created around Slardar, which is considered river. Spots of the river can be created manually by Slardar with Aghanim's Scepter. The river interacts with 2 spells in the game: Water Regen (heals 10 HP per second and restores 5 mana per second while in the river) and Guardian Sprint (amplifies movement speed bonus while in the river and, if upgraded, provides a status resistance bonus). It is surrounded by high ground, which blocks players' vision on both sides. The River separates the two factional sides of the map. These lanes are recommended for beginners, as they provide some added protection against ganking. Creeps meet each other close to the towers, which provide greater protection from enemies. The bottom lane for the Radiant, and the top lane for the Dire, are considered safe lanes. During the early laning phase of the game, most gameplay is centered around the lanes. Each one of these lanes leads to the other team's base, guarded by towers along the way. The map is segmented into three different lanes, the top, the bottom, and the middle lane.